![]() ![]() Another would decrease the charge time between attacks. As the embermage, I could choose an effect that would raise the chances of randomly warping an enemy away from me when attacked. For example, the berserker can add a passive skill that will cause auto-healing with each critical hit. Passive skills are always activated during combat. Your active skills will be the skills you choose manually to use during combat. Skills come in two catagories: active and passive. However, this means if you made choices you regret at higher levels, you are out of luck if you want to then change direction. Once in town at the central hub, you can recover up to the last three skill points distributed. The game does allow you some leeway in this area, but it is limited. This means you may end up, as I did, with a few wasted points that went toward activating skills I never used. So, while you have quite a few to choose from, due to the limited number of points the game gives you, you will need to determine rather quickly which skills to focus on and which to leave by the wayside. For the embermage, I started with a basic fireboat spell, but later chose an electric blast that covered a wide range and homed in on nearby enemies.Įach skill, once activated, requires additional points to level its rank. With each new level, you also get one point to distribute among an array of skills exclusive to that character. As the embermage, I chose to concentrate most heavily on Focus in order to increase my elemental damage, distributing the rest among Dexterity, Vitality, and Strength in that order. The way leveling works in Torchlight II, each new level awards points that can be allocated to four main attributes: Strength, Focus, Vitality, and Dexterity. The Embermage specializes in powerful elemental spell-casting and is probably the best character for anyone who wants to revel in large-scale destruction. I chose to play as the Embermage. The outlander serves as the ranged weapons fighter, but can also learn magic. The engineer builds bots to assist in melee and can energise her or his armor with ember power that can release energy during fights. The berserker, as you might guess, focusses heavily on fast and furious melee attacks, but can also summon spirit animals to help take down your enemies. You choose from four hero types: Engineer, Outlander, Berserker, and Embermage before almost immediately being sent off on your journey. And the game wastes no time with further elucidation. You find yourself designated the hero of the day after the previous heroes fall victim to a villain named The Alchemist. It is the balance between the simple, the complex, and outright bedlam that makes Torchlight II so addictive. Of course, what feels like a smorgasbord of beautiful, destructive chaos, runs off a rather simple point distribution system that grows in complexity with each choice. The story itself is rather sparse, but who needs more motivation than stretching your abilities to ever more godlike proportions. Monsters explode in a satisfying fount of blood, lightning tears through scores of foes, and celestial animals or hand-made bots can be summoned to your aid as you rip through scores of beats and baddies out for your demise. Each enemy encounter is replete with a kinetic energy. Torchlight II, by Runic Games, fully embraces the anarchist inside us all.
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